Set Explanations and Examples
Much of the fun of Fugue is deciding which Sets to create when, and then discovering interesting ways to use them to thwart your opponent.
A Set moves a card from the area matching the left card’s symbol into the area matching the right card’s symbol. After using them, Sets are broken and go to the Depth Area
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In this section, every possible Set combination is explained, with some examples for further clarification.
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: Move a card from a Passion Area and place it in the Depth Area.
Example: Take a card from your opponent’s Passion Area and put it in your Vision Area next to a card already there and complete a new Set.
Example: Take a card from your opponent’s Passion Area and put it in your Imagination Area before they can score it.
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: Move a card from the Depth Area and place it in a Passion Area.
Example: Take a card from the Depth Area and put it in your opponent’s Vision Area. Making a new Set.
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: Move a card from a Vision Area and place it another Vision Area. If a card is taken from a Set, the Set is broken. If there is no room for the card at the destination, you may break a Set to make room.
Example: Take a card from your Vision Area, and put it in your opponent’s Vision Area, creating a new Set for them that isn’t useful.
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: Move a card from a Vision Area and place it a Passion Area. If a card is taken from a Set, the Set is broken
Example: Take a card from your opponent’s Vision Area, destroying their Set, and put it in the Depth Area.
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: Move a card from a Vision Area and place it in a Imagination Area. This may cause a player to have more than two cards in their Imagination Area. If a card is taken from a Set, the Set is broken
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: Move a card from an Imagination Area and place it in a Passion Area.
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: Move a card from an Imagination Area and place it in a Vision Area. You may use this to create a new Set or complete an old Set, even in your opponent’s Vision Area. If there is no room for the card at the destination, you may break a Set to make room.The order of the cards doesn’t matter when using Spirit Sets.
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or
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: Creates or destroys a Vision Fugue.
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or
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: Creates or destroys a Passion Fugue.
As noted before, if a player has a Fugue, they may treat Spirit cards as though they were a card of that type when creating Sets.
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