Set Explanations and Examples

Much of the fun of Fugue is deciding which Sets to create when, and then discovering interesting ways to use them to thwart your opponent.

A Set moves a card from the area matching the left card’s symbol into the area matching the right card’s symbol. After using them, Sets are broken and go to the Depth Area.

In this section, every possible Set combination is explained, with some examples for further clarification.

/ : Move a card from a Passion Area to another Passion Area.

/ : Move a card from a Passion Area and place it in the Depth Area.

/ : Move a card from a Passion Area and place it in a Vision Area. You may use this to create a new Set or complete an old Set, even in your opponent’s Vision Area. If there is no room for the card at the destination, you may break a Set to make room.

Example: Take a card from your opponent’s Passion Area and put it in your Vision Area next to a card already there and complete a new Set.

/ : Move a card from a Passion Area and place it in an Imagination Area. This may cause a player to have more than two cards in their Imagination Area.

Example: Take a card from your opponent’s Passion Area and put it in your Imagination Area before they can score it.

/ : Move the cards currently in the Depth Area outside of the game. Players cannot access these cards while they are outside of the game. Start a **new** Depth Area with this Set. When the deck becomes empty, shuffle the cards in both Depth Areas back into the deck. Remove a Spirit card as normal. Sometimes called “The Wave”.

/ : Move a card from the Depth Area and place it in a Passion Area.

/ : Move a card from the Depth Area and place it in a Vision Area. You may use this to create a new Set or complete an old Set, even in your opponent’s Vision Area. If there is no room for the card at the destination, you may break a Set to make room.

Example: Take a card from the Depth Area and put it in your opponent’s Vision Area. Making a new Set.

/ : Move a card from the Depth Area and place it in an Imagination Area. This may cause a player to have more than two cards in their Imagination Area.

/ : Move a card from a Vision Area and place it another Vision Area. If a card is taken from a Set, the Set is broken. If there is no room for the card at the destination, you may break a Set to make room.

*Example: Take a card from your opponent’s Vision Area, destroying their Set, and put it in your Vision Area, creating a new Set.*

Example: Take a card from your Vision Area, and put it in your opponent’s Vision Area, creating a new Set for them that isn’t useful.

/ : Move a card from a Vision Area and place it a Passion Area. If a card is taken from a Set, the Set is broken

/ : Move a card from a Vision Area and place it in the Depth Area. If a card is taken from a Set, the Set is broken.

Example: Take a card from your opponent’s Vision Area, destroying their Set, and put it in the Depth Area.

/ : Move a card from a Vision Area and place it in a Imagination Area. This may cause a player to have more than two cards in their Imagination Area. If a card is taken from a Set, the Set is broken

/ : Move a card from an Imagination Area and place it in a different Imagination Area. This may cause a player to have more than two cards in their Imagination Area.

/ : Move a card from an Imagination Area and place it in a Passion Area.

/ : Move a card from an Imagination Area and place it in the Depth Area.

/ : Move a card from an Imagination Area and place it in a Vision Area. You may use this to create a new Set or complete an old Set, even in your opponent’s Vision Area. If there is no room for the card at the destination, you may break a Set to make room.The order of the cards doesn’t matter when using Spirit Sets.

/ or / : Creates or destroys an Imagination Fugue.

/ or / : Creates or destroys a Vision Fugue.

/ or / : Creates or destroys a Depth Fugue.

/ or / : Creates or destroys a Passion Fugue.

/ : This Set will destroy any Fugue.

As noted before, if a player has a Fugue, they may treat Spirit cards as though they were a card of that type when creating Sets.